Showing posts with label Batman's Gadget. Show all posts
Showing posts with label Batman's Gadget. Show all posts

Tuesday, December 11, 2007

Other Gadgets

CRIME SCENE KIT
The Crime Scene Kit contains a multi-spectral high resolution camera with still shot and video functions, micro gas chromatograph, sample bags and blood drying bags in various sizes, fingerprinting materials (traditional dusts, cyanoacrylate adhesive used to lift fingerprints), and direct-link software to forensics hardware in the Bat-Suit, Batcave, and Batmovile.


FINGER-LIGHT
Powered by a rechargeable micro fuel cell, the Fingerlight can be worn on any digit. White, red, and infrared radial LEDs provide focused or wide angle collimated 10,000 micro candela beams via touch sensitive fingertip controls.


GAS MASK
In addition to compact conventional gas masks stored in six-pack Utility Belt magazines, Batman carries a more durable gas mask with positive-seal integral mouthpeice. This mask is designed for "full-spectrum" deployment, able to protect against a wide variety of nuclear, biological, and chemical agents.


MINI-COMPUTER
Fully-collapsible, with an 86% standard keyboard and rechargeable fuel cells, the computer features 2.6 gigahertz CPU, DOS and non-DOS BIOS compact chip-sets, secure signal cellular phone, digital fax/modem, GPS, and CD-ROM player/burner. A Remote System Controller is detachable from the unit.


MULTIFUNCTION BINOCULARS
A high resolution digital interface allows viewing with conventional, infrared, and ultraviolet imaging. Other features include light amplification and "bloom suppression" to reduce glare. Holographic lensing and digital zoom combine for 60X further magnification in addition to still-frame photographic capture.


TRACER DEVICE
A micro GPS tracer in Batman's boot heel allows Alfred and allies to track his whereabouts. To watch criminals, Batman employs limited-range 27 MM-wide "burr" tracers, as well as 22 mm-diameter rubber edged "throwing" tracers with digital pulse radio links to Utility Belt relays.


UNIVERSAL TOOL
No more than 9 in long and weighing a mere 3.2 lb, Batman's electronics "catch-all" is powered by rechargeable mini fuel cells and includes a full lineman's suite of miniaturized equipment in a single hardened tool-steel case. This doubles as a convenient hammer. A rotating selector sleeve places drive unit over required tool. The kit includes wire cutters and strippers, electro-lockpicking device, as well as torx, box, and star drive tool points.

The Batcomputer

The Batcomputer is a supercomputer, whose specs are on par with any of those used by leading national security agencies, that permits global surveillance and also connects to a massive information network as well as storing vast amounts of information, both on his foes and his allies. A series of satellite link-ups allows easy access to Batman's information network anywhere in the globe. The smart-systems are protected against unauthorized access, and any attempts to breach this security immediately sends an alert to Batman or Barbara Gordon. Despite the power of Batman's computers, the Justice League Watchtower is known to have more powerful computers (composed of Kyptonian, Thanagarian and Martian technology), and Batman does occasionally use them if he feels his computers are not up to the task.

The Batcompter is situated atop a rock ledge on the main level of the Batcave, the island platform has been upgraded to permit speedy access to Batman's copious criminal files. Holographic displays provide three-dimensional imaging of various rogues, while a retractable glass map features detailed diagrams of New Gotham, as well as archival maps of the ruined city beneath.

Monday, December 10, 2007

Other Weapons

AEROSOL SPRAYS
Batman's miniaturized chemical arsenal includes IR paint markers, foaming explosive gels, super-cooled electronic device freezers, and Ver-Sed (quick-acting knock-out and tempoary amnesiac) sprays.


BAT-CUFFS
These restraints are made of lightweight, sapphire impregnated nylon overlaying a stranded-metal cable core. Only a diamond-edged cutting implement can server these wrist-bands.


BAT-GRENADES
Batman typically utilizes two mini-explosive types; small "pellet" grenades with quick setting contact cement and 5-second delay fuses; and concussion/blast grenades of explosive or flash/bang force with 3-second to 50-minute delay, radio-control, or bungee-primia cord detonators.


BLOW GUN
Bruce Wayne learned the subtle stealth of the blow-gun from Yanomami hunters along the mighty Amazon River. The Yanomami poisoned their prey; Batman prefers to tip his dart with fast-acting anesthetics.


GAS PELLETS
Various gas deterrents are arrayed in pouches throughout Batman's Utility Belt. Flash/Bang charges, smoke bombs, tear and regurgitant gases are deployed by breaking hardened-gelatin spheroid capsules.

Grapnel Gun

Though not normally an offensive weapon, the wall=penetrating grapnel is still an indispensable addition to his arsenal. A magazine of explsively-propelled darts attach to del-cel jumpline reels secured with braking and clipping mechanisms inside the grapnel gun sleeve. The grapnel allows Batman to scale up or rappel down tall buildings, or swing between Gotham skyscrapers on successive lines.

Click below for a more detailed look at the Grapnel Gun:

Sunday, December 9, 2007

Batarangs

Batarang is a portmanteau of bat and boomerang. They are bat-shaped throwing weapons. And are Batman's non-lethal alternative to firearms, which he avoids due to the circumstances of his parents' murder. Though they are named after boomerangs, most depictions of the batarang are closer to shuriken, as they are usually metal and do not return to the thrower. Variations of batarangs include those which are able to be opened and closed (presumably so they can fit into Batman's utility belt), those which can be explosively charged and those which are electrified. A grappling hook made out of a Batarang and a rope was common until Batman began using a grapple gun.

Nightwing is also known to use batarangs in his arsenal; Robin (Tim Drake) uses his own "R"-shaped shuriken. In an issue of Teen Titans (Vol. 3), Robin claims that he hid the costs for shipping a Batmobile from Gotham City to San Francisco in "the batarang budget", which he tells the others is "bigger than you might think".

Click below for a more detailed look at the Different Batarangs:


Cutting Batarang - - - - - - - - - - - -Hard Impact Batarang - - - - - - - - - - - -Hinged Batarang


Inflight Steerable Batarang - - - - -Spinning Batarang

Bat Suit

The Batsuit or Bat-Suit is the consists of a scalloped cape, a bat-like cowl, a tight-fitting body suit emblazoned on the chest with the symbol of a bat, a pair of gloves, boots, and a yellow utility belt.

While brooding in his study over how to be a more effective crime fighter, Bruce Wayne saw a bat crash through his window and perch on the bust of his father. Realizing that "criminals are a cowardly and superstitious lot", Bruce adopts the persona of a bat in order to conceal his identity and strike fear into his adversaries. Subsequent origin tales have had Bruce terrified by bats as a child, and observing a bat costume worn by his father at a costume ball, but the primary impetus of his decision to adopt the bat persona has always been the incident of the bat crashing through the window of his study. It is as a result of this incident that the batsuit came into being.

The primary colors of the suit itself have changed from black and grey in the 1930's and '40's to blue and grey in the Silver Age and back to black and grey in the 1980's and beyond. The bat symbol on the chest has alternated from a simple black bat to a bat design on a yellow ellipse. In Batman: The Dark Knight Returns it is revealed that the yellow ellipse design was deliberately meant as a target, attracting a potential gunman's aim to a heavily armored part of the costume. Other elements, such as the utility belt and the length of the cowl's ears, have been changed by various artistic teams.

As different artists have taken over the responsibility of drawing the character, the details of the suit have changed considerably. The original incarnation of the cape was a wing-like structure inspired by drawings by Leonardo Da Vinci. This eventually evolved into a more cape-like design of varying length. The cape has also incorporated Nomex fire-resistant material and a Kevlar weave to slow the impact of bullets. In the 2005 film Batman Begins, the cape was also used as a sort of hang glider; when an electric current was applied to the cape, the shape-memory fibers aligned into a semi-rigid form resembling a bat's wings, allowing Batman to glide over the streets and rooftops of Gotham.

In the earliest Batman stories of Detective Comics, the costume features a few curiosities before it evolved in to its more or less standard style. The first gloves were ordinary looking, and lacked any sort of scalloped fins or other stylings, and only came to the wrists. A few issues later the gloves became longer, and by 1940 the familiar fins were added (these pieces were originally meant to be miniature, scalloped bat wings, but eventually became three simple triangular fins). On a curious sidenote, the second Batman adventure featured the character wearing no gloves at all. Another early curiosity was the cape, which at times seemed to attach to Batman's arms, giving it a more wing-like look. Although not used as such much in the cartoon or comic adaptations, the scallops on the gloves are ridged metal weapons, and can be used for blocking and trapping enemy weapons or securing a grip when climbing icy or otherwise sheer walls

The batsuit has been repeatedly updated in order to reflect advances in technology. Originally the costume contained no protective armor, but with the advent of various forms of bulletproof materials like kevlar, the costume has been re-imagined with varying forms of bulletproof protection. The array of devices in the utility belt have also become more complex over time. The simple coiled rope and batarang scaling equipment became a rocket powered grapple gun, the cowl was updated with night-vision lenses and communication equipment, and a device to attract the bats from the Batcave was installed in the heel of one of the boots. The suit has also carried on different occasions a re-breather device, flash and gas grenades, lockpicks, a signalling device for the Batmobile, electronic surveillance equipment, a forensic kit for gathering crime scene evidence, a medical kit, and, in early incarnations, a pistol in a holster. On any occasion where Batman anticipates encountering Superman, he has also carried a kryptonite ring given to him by the Man of Steel as a weapon of last resort.

Batman's utility belt is his most characteristic prop, much like Wonder Woman's Lasso of Truth, or Green Lantern's ring. The exact contents of this belt are not known because Batman usually changes it to suit his needs. His uncanny ability to carry unusually appropriate tools is legendary. Batman's enemies are especially interested in the utility belt as they believe it will give them an advantage over him, but the belt's pockets are locked and only Batman knows how to open them. Occasionally, the utility belt is depicted as having defense mechanisms such as electric shock or stun gas in order to prevent tampering.

Click below for a more detailed look at Batman's Batsuit:

Click below for a more detailed look at Batman's Utility Belt & It's Compartments: